Sign inGet started
Paper · arXiv

Fully Online Decentralized Learning in Stochastic Games with Unknown Independent Chains

We consider stochastic games with independent controlled chains and unknown transition kernels, where players observe only their local states and realized payoffs. We develop a fully online, decentralized, and uncoordinated mirror-descent algorithm that operates in the dual space of occupancy measures for approximating stationary Nash equilibrium (NE) policies. The algorithm uses a single transition/reward sample at every primitive time step, relies only on local information, and requires neither coverage of the joint state space nor synchronized episodes. Under uniform-ergodicity and finite-coverage assumptions, we show that, with high probability, the time-averaged fixed-comparator regr...

AuthorsS. Rasoul Etesami
Primary categorycs.LG
Published1 October 2026
Last updated at source1 October 2026
cs.LGcs.GTcs.MAeess.SYmath.OC
Embed this entry
<iframe src="https://silytics.si/embed/item/f4dfbcc3-f1b8-4f7e-9462-9bf35e20965b" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Popularity, last 2 days

0 now. Counts as reported by the source, snapshotted daily by Silytics.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.