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Paper · arXiv

DashVMC: Real-Time Discrete World Model Control in Geometry Dash

World-model agents are usually evaluated in simulators that can wait for the policy; live games impose the opposite constraint, requiring capture, prediction, and action before the next frame. We present DashVMC, which learns a compact, action-conditioned world model from approximately two hours of recorded Geometry Dash gameplay. To test whether the learned dynamics are actionable, a controller is initialized by behavioural cloning (BC) and refined with Proximal Policy Optimization (PPO) entirely in frozen-model rollouts, without further interaction with the live game. Across three controller seeds, the refined policies survive longer than their BC initializations on all three official l...

AuthorsFlorent Tariolle, Florian Yger
Primary categorycs.LG
Published30 September 2026
Last updated at source30 September 2026
cs.LG
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