Sign inGet started
Paper · arXiv

Action Conditioned Bisimulation For GUI Agent Memory

An agent that remembers what it did on a web page must decide when two pages count as the same. Memories built on observation similarity merge pages that look alike but behave differently, and GUIs are full of such pages: two tabs of one widget or two rows of one menu answer the same click differently. We define the merge rule as an action-conditioned bisimulation over the empirical predictive state graph a frozen agent fills as it acts. Two states merge only when their shared actions lead to agreeing outcomes and successor blocks under an affordance label. Observation similarity never enters the rule, and nothing is trained. It replaces the merge rule of an existing outcome-value memory,...

AuthorsHongbo Zhang, Liuyang Song, Quanquan Li et al.
Primary categorycs.AI
Published30 September 2026
Last updated at source30 September 2026
cs.AI
Embed this entry
<iframe src="https://silytics.si/embed/item/73edf892-064c-4d6c-9f8e-804a29b565db" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.