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Paper · arXiv

Pixels to Keys: Exploring Spatial and Motion Cues in Gameplay Inverse Dynamics

Video games offer scalable environments for studying perception and control in embodied agents. Abundant online gameplay videos could supply demonstrations, but they rarely include player inputs for training. Inverse Dynamics Models (IDMs) have thus been proposed to infer inputs from frames. Large (up to 1B parameters) IDMs trained on $\sim$1K-2K gameplay hours demonstrate feasibility and cross-environment generalization at this scale, but researchers do not clarify what the key components are to recover individual actions and often report only aggregate accuracy that can mask rare-action failures. We study the problem in a data-constrained scenario to evaluate how spatial motion features...

AuthorsAbhishek Pillai, Ekta Prashnani, Joohwan Kim et al.
Primary categorycs.AI
Published29 September 2026
Last updated at source30 September 2026
cs.AIcs.CV
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