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Paper · arXiv

Texture Space Material Diffusion

We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-guided material generation, multi-view material generation, and material upscaling. Our key insight is to use the known projection from image space to texture space, enabling the diffusion process to generalize across arbitrary geometries and texture parameterizations. This approach also avoids the view consistency issues inherent in video and multi-view diffusion models. Because texture space is two dimensional, we can reuse the strong priors of pretrained video diffusion models. We apply our method to high quality material reconstruction ...

AuthorsJacob Munkberg, Peter Kocsis, Jon Hasselgren
Primary categorycs.CV
Published29 September 2026
Last updated at source1 October 2026
cs.CVcs.GR
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