Sign inGet started
Paper · arXiv

LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles

GUI agents need long-horizon visual reasoning: they must interpret a changing interface while keeping a multi-step plan viable as earlier actions constrain later ones. Existing benchmarks evaluate grounding, computer use, and game play, but rarely test whether agents stay coherent across long chains of coupled decisions. Long-horizon visual puzzles expose this capability directly: a legal move that looks like progress can make the puzzle unsolvable, and the loss shows only several moves later. We introduce LongPuzzleBench, 114 levels in six puzzle games played through native GUI actions, where one objective can take a human over a thousand actions on persistent boards and dead ends go una...

AuthorsBingo Zhang, Haochuan Lu, Zongjie Li et al.
Primary categorycs.CL
Published28 September 2026
Last updated at source28 September 2026
cs.CLcs.AI
Embed this entry
<iframe src="https://silytics.si/embed/item/ea331068-08b3-44ab-acc2-a025ae0a0ad0" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.