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Paper · arXiv

CompassPlay: Rewarding the Proposer for Where It Moves the Solver

In self-play, a proposer generates verifiable tasks to train a solver. Proposer rewards often depend on the solver's success rate, but equally difficult tasks can differ in their training value. We introduce CompassPlay, a self-play method that rewards the proposer through gradient alignment. The reward favors tasks whose solver loss gradients align with those of reference tasks representing the target capabilities. It draws on a first-order approximation to learning progress and scores each eligible task without additional solver training. Our experiments show gains in performance and training efficiency. In coding self-play with Qwen2.5-Coder-7B, a small external reference set guides ta...

AuthorsSophia Xiao Pu, Ximeng Sun, Jiang Liu et al.
Primary categorycs.LG
Published26 September 2026
Last updated at source26 September 2026
cs.LG
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