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Paper · arXiv

Communication between Frozen Large Language Models via Prompt Optimization in a Referential Game

We study communication between two frozen large language models from different providers, with different tokenizers, accessed through their API endpoints. The two play a referential game: one sees an object and describes it in a short fixed-length message over a small alphabet; the other must pick that object out of a candidate set. Neither model's weights are updated. Each agent's prompt is rewritten by an isolated prompt optimizer whose reflection model reads that agent's scored interactions. In the positional setting, optimized prompts carry a shared code that generalizes to held-out objects above a measured no-codebook baseline, including when the memory window is removed. In a second...

AuthorsVivek Anand, Muthu Chandrasekaran, Shiva Chaitanya
Primary categorycs.CL
Published25 September 2026
Last updated at source25 September 2026
cs.CLcs.AIcs.LGcs.MA
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