Typed Temporal Interaction Features for Simulation-Backed Forecasting of Open-Source Game Release Incidents
Open-source video-game quality depends on inter-actions among code, assets, configuration, tests, contributors, and issue workflows, yet conventional defect predictors usually flatten or omit these relations. We investigate release-level forecasting of a quality incident within thirty days using GAMEQUALGRAPH-Pilot, a typed temporal feature pipeline with calibrated risk estimates and effort-aware ranking. Because the accessible OS-SGameBench materials do not provide manually audited release dates and outbreak labels, the executed evaluation is explicitly simulation-backed rather than an empirical claim about real games. Five seeded worlds each contain 120 projects and 24 releases, with pr...
| Authors | Shayma Alkobaisi, Anas Ali |
|---|---|
| Primary category | cs.LG |
| Published | 12 September 2026 |
| Last updated at source | 12 September 2026 |
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