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Paper · arXiv

Typed Temporal Interaction Features for Simulation-Backed Forecasting of Open-Source Game Release Incidents

Open-source video-game quality depends on inter-actions among code, assets, configuration, tests, contributors, and issue workflows, yet conventional defect predictors usually flatten or omit these relations. We investigate release-level forecasting of a quality incident within thirty days using GAMEQUALGRAPH-Pilot, a typed temporal feature pipeline with calibrated risk estimates and effort-aware ranking. Because the accessible OS-SGameBench materials do not provide manually audited release dates and outbreak labels, the executed evaluation is explicitly simulation-backed rather than an empirical claim about real games. Five seeded worlds each contain 120 projects and 24 releases, with pr...

AuthorsShayma Alkobaisi, Anas Ali
Primary categorycs.LG
Published12 September 2026
Last updated at source12 September 2026
cs.LGcs.AI
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