Gauss What You Need: Compact Gaussian Splatting Across Scene Scales
3D Gaussian Splatting reconstructs a scene as a collection of Gaussian primitives from a set of posed photographs called the capture. The number of primitives used to represent the scene affects reconstruction quality, storage, and rendering cost. How to select this number automatically across capture scales remains unresolved: configurations effective on standard benchmarks can leave larger captures with too few Gaussians to reconstruct fine details. We observe that the surface to represent, given by the capture's extent and resolution, is known before training, whereas its content complexity becomes apparent during training, through the reconstruction quality on the training views. We i...
| Authors | Afif Boudaoud, Jiayi Liu, Alexandru Calotoiu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 25 September 2026 |
| Last updated at source | 25 September 2026 |
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