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Paper · arXiv

Towards Practical Compression of 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) enables high-quality novel-view synthesis but requires substantial storage. Existing compression methods often rely on spatial context modeling over irregular 3D representations, increasing the complexity of training and coding. Meanwhile, floating-point context inference can introduce numerical inconsistencies across platforms, causing entropy-decoding failures. To address these practical challenges, we propose COSA-GS, which constructs context without spatial aggregation through anchor-wise causal factorization. Specifically, we use geometry context derived from each anchor's coordinates to model a compact learnable anchor latent. The anchor latent is then f...

AuthorsPengpeng Yu, Yueru Chen, Fei Song et al.
Primary categorycs.CV
Published24 September 2026
Last updated at source24 September 2026
cs.CV
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