Sign inGet started
Paper · arXiv

PUBG Ally: A Conversational Embodied Agent as an AI Teammate

We introduce PUBG Ally, an embodied agent for PUBG: BATTLEGROUNDS that can reason, act autonomously, and play alongside players as a voice-enabled teammate. Building such a teammate requires combining two difficult capabilities: it must perceive and respond to a constantly changing game world under strict latency constraints while interacting naturally with players, keeping its speech synchronized with its actions. Ally therefore combines agentic tool use with real-time game control. A language-model agent uses a controlled interface to inspect game information, interpret player speech, maintain context, decide what to say, and issue high-level action choices that steer a faster control l...

AuthorsPUBG Ally Team, Irene Chen, Youngin Cho et al.
Primary categorycs.AI
Published24 September 2026
Last updated at source25 September 2026
cs.AIcs.CLcs.HC
Embed this entry
<iframe src="https://silytics.si/embed/item/c969fd89-ed59-473e-a8fc-69b3183f681f" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.