Sign inGet started
Paper · arXiv

EBRL: Asynchronous Embodied RL by Multi-Grained Resource Management

Embodied reinforcement learning (RL) improves model capabilities with a pipeline of environment simulation, action generation, and model updates. These stages show heterogeneous CPU and GPU demands, making efficient resource utilization difficult. Recent systems overlap rollout (simulation and generation) with training for efficiency, but exclusive GPU allocation and synchronized barrier in rollout still leave substantial hardware resource waste. In this paper, we present EBRL, an asynchronous embodied RL training system with two core techniques. The asynchronous pipelined scheduler overlaps rollout and training, pipelines simulation and generation across environment groups, and carries o...

AuthorsLiang Mi, Weijun Wang, Bowen Gao et al.
Primary categorycs.LG
Published23 September 2026
Last updated at source23 September 2026
cs.LGcs.DC
Embed this entry
<iframe src="https://silytics.si/embed/item/ee298040-e42d-4bec-94af-f9a6ab002ce6" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.