GameDirector: Decoupling Gameplay Logic from Rendering for Player-Configurable Game World Models
Recent game world models support realistic visual simulation and interactive gameplay based on player inputs. However, they typically learn environment dynamics from pixel-level supervision, jointly modeling perception, memory, state transitions, and rendering within a single end-to-end framework. While this design enables open-ended, action-controllable generation, it still falls short of delivering a complete gameplay experience. Games are governed by explicit mechanics, such as health deduction, skill activation, combat rules, and termination conditions. These mechanics depend on precise and consistent state transitions that generative models alone cannot reliably enforce. In contrast,...
| Authors | Zijun Lin, Zhiyang Deng, Yuzhe Wu et al. |
|---|---|
| Primary category | cs.CV |
| Published | 22 September 2026 |
| Last updated at source | 22 September 2026 |
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