Sign inGet started
Paper · arXiv

Compressing 3D Gaussian Splatting via Cross-Representation Priors

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis but incurs high storage and transmission costs due to dense Gaussian primitives. Recent anchor-based compression reduces per-primitive redundancy, yet redundancy across anchors remains largely unexploited. We propose CRP-GS (Cross-Representation Priors for Gaussian Splatting), a rate-distortion optimized compression framework that leverages cross-representation priors to improve anchor-level entropy modeling. First, a Correspondence-Oriented Hierarchical Structure (COHS) organizes anchors by feature correspondence rather than spatial proximity, constructing root-leaf dependencies so that selected anchors can act as inf...

AuthorsYezheng Zhang, Huanxiong Liang, Chuqin Zhou et al.
Primary categorycs.CV
Published19 September 2026
Last updated at source19 September 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/7d165887-5104-4456-a350-64015077a0fd" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.