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Paper · arXiv

Generative Embodied Multiple Behavior Control Systems for Human-like Agents

Building human-like agents that reproduce human behavior in realistic 3D environments has been a longstanding objective in AI. Existing human-like agent frameworks primarily focus on modeling goal-directed behavior. However, cognitive neuroscience commonly believes that human behaviors are more likely controlled by multiple control systems, including goal-directed and habitual behavior control systems. Habitual behavior has been largely overlooked though it plays a crucial role in human daily life. In this paper, we address this gap by proposing a multiple control systems setup that jointly models goal-directed and habitual behaviors. Building on this setup, we propose GEMS, in which the ...

AuthorsChongyu Bao, Haokai Yang, Yuhan Wang et al.
Primary categorycs.AI
Published19 September 2026
Last updated at source27 September 2026
cs.AI
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