GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions
Coding agents can modify and test code across large software projects. Game development is a domain where agents must implement gameplay rules. A game can end in a valid state even after violating its rules during the run. Current game-development benchmarks replay fixed examples, score videos, or ask another model to judge the result. However, no existing benchmark checks game rules throughout execution across varied evaluator-selected scenarios while ensuring exactly reproducible verdicts. We introduce GameLogicBench, a benchmark of 72 gameplay-logic tasks in Godot projects. An automated evaluator checks each game's rules at every simulation tick. Across 403 hand-designed scenarios, see...
| Authors | Xinyu Che, Yunfei Ge, Shihao Li et al. |
|---|---|
| Primary category | cs.SE |
| Published | 18 September 2026 |
| Last updated at source | 21 September 2026 |
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