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Paper · arXiv

A Scene Language Model for Open-Vocabulary Scene Mapping

Open-vocabulary 3D scene mapping aims to build a persistent representation of the objects in an environment. Existing systems typically rely on engineered mapping pipelines to associate observations, merge information across views, and maintain a consistent scene representation over time. Many additionally store feature-rich object representations, such as embeddings or image crops, increasing the size and complexity of the persistent memory. We introduce SceneLM, a Scene-Language Model that directly maintains a textual scene map. The full scene is represented as a structured text list of objects, which serves as the model's only persistent memory. For each input image, the model reads th...

AuthorsAdam Lilja, Fabio Hübel, Siming He et al.
Primary categorycs.CV
Published18 September 2026
Last updated at source18 September 2026
cs.CVcs.RO
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