GameASG-Bench: Benchmarking Autonomous Software Generation for Game Development
Autonomous software generation (ASG) aims to turn human requirements into executable applications, but delivering these applications does not necessarily establish that their interacting components satisfy the specified behavioral requirements. We introduce GameASG-Bench, a benchmark that makes behavioral testability part of the generation task for game development. Our design declares an evaluation interface specification before generation, fixing legal starting scenarios, player-level actions, stable snapshots, rejection behavior, and invariants while leaving private implementations open. Concretely, we include: (i) static L1 checks that assess source-level compliance; and (ii) browser-...
| Authors | Xiuhui Zhang, Yi Chen, Shusheng Xu et al. |
|---|---|
| Primary category | cs.AI |
| Published | 18 September 2026 |
| Last updated at source | 18 September 2026 |
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