AI for Games in the Foundation Model Era
Foundation models, alongside advances in learned game-world models, are reshaping AI across the game lifecycle. Beyond playing games, recent systems model players and game dynamics, support design and development, adapt player-facing experiences at runtime, and evaluate resulting artifacts. Yet these directions have evolved largely separately, obscuring which capabilities transfer across settings and which remain tied to particular games, engines, interfaces, or player populations. We organize the literature into six roles according to the immediate use of AI output: playing and acting; modeling players and games; designing games; building and maintaining games; generating and adapting at...
| Authors | Meng Luo, Yanlin Li, Hao Li et al. |
|---|---|
| Primary category | cs.AI |
| Published | 15 September 2026 |
| Last updated at source | 15 September 2026 |
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