HairCS: Reconstructing Strand-Based Hair from Hair Cards
We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles. Given a collection of textured triangular or quad strips as input, our method produces a strand-based representation that preserves the original hairstyle while enriching it with fine-scale geometric detail and adhering to standard production requirements: strands originate from the scalp, roots are uniformly distributed, and the hair volume is plausibly filled. The resulting assets are directly compatible with strand-based rendering, physics-based simulation, and common grooming modifiers (e.g., clumping, curling, noise) for enhanced realism and artistic control. We validate our app...
| Authors | Zixuan Lu, Tongtong Wang, Yuefan Shen et al. |
|---|---|
| Primary category | cs.GR |
| Published | 15 September 2026 |
| Last updated at source | 15 September 2026 |
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