ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions
Recent progress in image and 3D scene generation has enabled increasingly realistic static environments, yet most methods remain confined to such static configurations. Generating dynamic scenes from natural language is fundamentally challenging: it requires joint reasoning over scene structure, temporal evolution, and physical feasibility, while ensuring reliable execution in modern physics engines. We present a unified framework for generating physically consistent dynamic 3D scenes from text, with outputs directly executable in Unreal Engine. Central to our approach is the \emph{Evolutive Scene Graph} (ESG), which specifies entities with physical attributes, spatial relations, and even...
| Authors | Xintong Fang, Zhiyuan Fang, Rengan Xie et al. |
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| Primary category | cs.GR |
| Published | 14 September 2026 |
| Last updated at source | 14 September 2026 |
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