ConeGaussian: Anti-Aliased Gaussian Ray-Tracing for Generic Central Cameras
In rendering, a camera is a sampling operator that maps each finite pixel to a bundle of rays. Different camera models change the geometry of this bundle, thus making a unified and faithful rendering formulation challenging. Consequently, Gaussian ray tracing supports generic cameras (with optical center) through their inverse ray mappings, yet typically reduces every pixel to a single center ray. This ignores the camera-dependent pixel footprint, causing aliasing under minification, while unconstrained Gaussians expose unsupported frequencies under magnification. We present ConeGaussian, a camera-model-agnostic anti-aliasing framework for Gaussian ray-based rendering. Instead of defining...
| Authors | Deheng Zhang, Letian Shi, Runyi Yang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 11 September 2026 |
| Last updated at source | 11 September 2026 |
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