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Paper · arXiv

Compact Neural Appearance Models for Efficient Gaussian Splatting

Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to evaluate, SH coefficients dominate per-primitive storage and memory traffic, while their band-limited basis restricts angular detail. We present a thorough, end-to-end comparison of SH and recent spherical appearance models and introduce an implicit alternative that decodes compact per-primitive latent codes using a tiny shared MLP. We integrate all models into the same optimized pipeline, fusing their forward and backward passes into a differentiable CUDA rasterizer and provide a portable WebGL viewer for laptop a...

AuthorsFlorian Hahlbohm, Jorge Condor, Linus Franke et al.
Primary categorycs.CV
Published4 September 2026
Last updated at source4 September 2026
cs.CVcs.GR
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