Inverse Rendering for Modeling with Line Primitives
Faithfully capturing diverse real-world objects with fuzzy, anisotropic structures, such as hair, fur, fibers, and textiles, for efficient real-time visualization remains challenging. Recent radiance field reconstruction methods capture these structures from multi-view images using translucent volumetric primitives such as 3D Gaussians rather than opaque low-dimensional primitives (e.g., triangles, line segments, and polylines), thereby limiting compatibility with standard depth-tested rasterization, reflection modeling, and physical simulation. We present an inverse rendering method for reconstructing fuzzy geometry using explicit line segments, which are rasterized on a subpixel grid fo...
| Authors | Kenji Tojo, Ariel Shamir, Nobuyuki Umetani et al. |
|---|---|
| Primary category | cs.GR |
| Published | 1 September 2026 |
| Last updated at source | 1 September 2026 |
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