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Paper · arXiv

Inverse Rendering for Modeling with Line Primitives

Faithfully capturing diverse real-world objects with fuzzy, anisotropic structures, such as hair, fur, fibers, and textiles, for efficient real-time visualization remains challenging. Recent radiance field reconstruction methods capture these structures from multi-view images using translucent volumetric primitives such as 3D Gaussians rather than opaque low-dimensional primitives (e.g., triangles, line segments, and polylines), thereby limiting compatibility with standard depth-tested rasterization, reflection modeling, and physical simulation. We present an inverse rendering method for reconstructing fuzzy geometry using explicit line segments, which are rasterized on a subpixel grid fo...

AuthorsKenji Tojo, Ariel Shamir, Nobuyuki Umetani et al.
Primary categorycs.GR
Published1 September 2026
Last updated at source1 September 2026
cs.GRcs.CV
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