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Paper · arXiv

Amortized Anchor Refinement for Deployable Continuous-Time 4D Gaussian Reconstruction

Continuous-time 4D reconstruction remains impractical on standalone XR headsets. Per-scene optimization demands deployment-infeasible compute, and lower budgets cause collapse rather than degrade gradually. Feed-forward prediction is fast, but struggle to recover scene-specific detail. We present Amortized Anchor Refinement, which uses a frozen backbone to predict an initial Gaussian representation and a short optimization to specialize it under a fixed compute budget, with a capacity floor preserving representational density. A training-free stage then applies a persistent-homology constraint to prune unstable Gaussians while preserving topologically persistent structures, and streams th...

AuthorsJingong Chen, Qingwen Zhang, Sanghyeon Jun et al.
Primary categorycs.CV
Published31 August 2026
Last updated at source31 August 2026
cs.CV
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