Sign inGet started
Paper · arXiv

ATGS: Anchored Temporal Gaussian Splatting for Long Volumetric Video Representation

Volumetric video enables immersive free viewpoint rendering of dynamic real world scenes, yet existing methods struggle with long sequences and complex motions, often leading to temporal instability and visual artifacts. To address these challenges, we propose \ourname, a Gaussian splatting based framework for volumetric video reconstruction. Our key insight is that explicitly tracking long term complex motion with individual Gaussian primitives is inherently unstable. Instead, we organize Gaussians around time conditioned anchors that localize their spatial and temporal support, thereby reducing long range motion complexity. We further introduce a temporal windowing strategy to activate ...

AuthorsJiahao Wu, Jie Liang, Die Hu et al.
Primary categorycs.CV
Published31 August 2026
Last updated at source31 August 2026
cs.CV
Embed this entry
<iframe src="https://silytics.si/embed/item/93cf5bab-dbc1-4767-98dc-559af8d96a39" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.