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Paper · arXiv

4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation

Embodied agents need environments that are visually diverse, physically interactive, and changing over time. Procedural simulators can generate large interactive scene collections, and recent 4D generators produce compelling visual dynamics. Combining these properties in one environment, however, still demands extensive manual effort, and the result is rarely editable or controllable enough to reuse at scale. We present 4DSynth, a controllable procedural system that turns a natural-language description, a blueprint mask, or a single photograph into an editable 4D environment with explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation state. Multiple ...

AuthorsZehao Qi, Haochen Luo, Jia-Wang Bian et al.
Primary categorycs.RO
Published27 August 2026
Last updated at source27 August 2026
cs.ROcs.CV
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