4DSynth: Controllable Procedural World Synthesis for Dynamic Embodied Simulation
Embodied agents need environments that are visually diverse, physically interactive, and changing over time. Procedural simulators can generate large interactive scene collections, and recent 4D generators produce compelling visual dynamics. Combining these properties in one environment, however, still demands extensive manual effort, and the result is rarely editable or controllable enough to reuse at scale. We present 4DSynth, a controllable procedural system that turns a natural-language description, a blueprint mask, or a single photograph into an editable 4D environment with explicit geometry, animated actors, collision-free trajectories, and physics-ready simulation state. Multiple ...
| Authors | Zehao Qi, Haochen Luo, Jia-Wang Bian et al. |
|---|---|
| Primary category | cs.RO |
| Published | 27 August 2026 |
| Last updated at source | 27 August 2026 |
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