ViSculpt: Visual-Centric Agentic Geometry Editing
3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists. Rather than generating scripts or regenerating geometry, our system ope...
| Authors | Bo Pang, Jiaqi Pan, Xiaocheng Zhang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 25 August 2026 |
| Last updated at source | 25 August 2026 |
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