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Paper · arXiv

ViSculpt: Visual-Centric Agentic Geometry Editing

3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists. Rather than generating scripts or regenerating geometry, our system ope...

AuthorsBo Pang, Jiaqi Pan, Xiaocheng Zhang et al.
Primary categorycs.CV
Published25 August 2026
Last updated at source25 August 2026
cs.CVcs.GRcs.HC
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