Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition
While state-of-the-art generative models produce high-fidelity 3D meshes, these outputs lack the physical properties required for interactive simulation, gaming, or robotics. We introduce Gen2Physics, a unified and automated framework that grounds generated meshes in physics by automatically decomposing them into their constituent material components. Unlike prior approaches, which focus on volumetric representations incompatible with standard physics engines, Gen2Physics operates directly on meshes to produce immediately simulation-ready assets. Our pipeline integrates a fine-tuned Vision Transformer for dense material segmentation, a robust 2D-to-3D consistency projection, and a Vision-...
| Authors | Mauro Comi, Jordi Serrano Berbel, Kevis-Kokitsi Maninis et al. |
|---|---|
| Primary category | cs.CV |
| Published | 24 August 2026 |
| Last updated at source | 24 August 2026 |
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