Sign inGet started
Paper · arXiv

Towards Comprehensive Basketball Understanding

Understanding a basketball game requires recognizing events, localizing actions, identifying players, and relating these to structured game knowledge. Existing benchmarks primarily evaluate these abilities one at a time, leaving the interactions among these abilities under-explored. We introduce BasketballBench, a multimodal benchmark comprising 7,980 questions across ten tasks in text, image, and video. It is built from the 2025-2026 NBA season and includes official playby-play, rosters and profiles for 530 active players, and 2,501 possession-level broadcast clips. We further propose BasketballSkills, an agent that composes eight basketball-specific perception and retrieval tools under ...

AuthorsYirong Hu, Jiayuan Rao, Yu Zhang et al.
Primary categorycs.CV
Published24 August 2026
Last updated at source24 August 2026
cs.CVcs.AI
Embed this entry
<iframe src="https://silytics.si/embed/item/7aed5e12-435f-4ef7-a81a-7eb047862c33" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.