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Paper · arXiv

Towards Alias-Free 4D Gaussian Representations with Motion-Aware Filtering

Novel-view synthesis of dynamic scenes, crucial for AR/VR applications, remains a challenging problem. Recent methods adapt representations like 3D Gaussian Splatting (3DGS) and Neural Radiance Fields (NeRF) for dynamic scenes by incorporating time as the fourth dimension (4D representations). These 4D representations still suffer from aliasing artifacts, especially when generating novel views from divergent viewpoints (zoom-in/zoom-out operations). While using 3D smoothing filters like those proposed in Mip-Splatting might seem like a possible solution, they fail to account for local motion and also exhibit aliasing. To address this, we propose a motion-aware 3D smoothing filter specific...

AuthorsAnkit Dhiman, Kunal A Kathare, Pranav Vignesh et al.
Primary categorycs.CV
Published22 August 2026
Last updated at source22 August 2026
cs.CV
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