WorldMind: Decoupled Game World Model for State-Aware NPC Behavior
Game world models have recently demonstrated promising capabilities in generating visually coherent and action-controllable gameplay videos. However, non-player character (NPC) behavior in existing models is either implicitly entangled with video generation or explicitly prescribed through external control signals. Consequently, a game world model has to jointly understand the state, plan the NPC's response and render its visual outcome, limiting its ability to produce responsive and state-aware NPC behavior. The challenge lies in the lack of an explicit interface for state-grounded decision-making. To this end, we introduce WorldMind, to our knowledge the first decoupled framework for st...
| Authors | Zhiyang Deng, Boran Zhang, Danze Chen et al. |
|---|---|
| Primary category | cs.CV |
| Published | 18 August 2026 |
| Last updated at source | 18 August 2026 |
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