TopoSurfel: Closing the Loop between Gaussian Surfels and Meshes for Surface Reconstruction
3D Gaussian Splatting has achieved remarkable success in novel view synthesis. However, extracting high-fidelity surfaces directly from 3DGS remains challenging due to its discrete and unstructured nature. Existing 3DGS-based reconstruction methods typically rely on multi-view geometric consistency or local constraints. Without an explicit structured geometric prior during optimization, these methods often struggle to resolve structural ambiguities, leading to artifacts and floaters, particularly in textureless or occluded regions. To address this limitation, we propose TopoSurfel, a novel framework that closes the loop between Gaussian surfels and continuous meshes. Unlike recent methods...
| Authors | Chuanjin Fan, Wenjie Chang, Bohao Liao et al. |
|---|---|
| Primary category | cs.CV |
| Published | 21 August 2026 |
| Last updated at source | 29 August 2026 |
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