Generating Diverse Personas for User Simulators to Test Interview Dialogue Systems
This paper addresses the issue of the significant labor required to test interview dialogue systems. While interview dialogue systems are expected to be useful in various scenarios, like other dialogue systems, testing them with human users requires significant effort and cost. Therefore, testing with user simulators can be beneficial. Since most conventional user simulators have been primarily designed for training task-oriented dialogue systems, little attention has been paid to the personas of the simulated users. During development, testing interview dialogue systems requires simulating a wide range of user behaviors, but manually creating a large number of personas is labor-intensive...
| Authors | Mikio Nakano, Kazunori Komatani, Hironori Takeuchi |
|---|---|
| Primary category | cs.CL |
| Published | 20 August 2026 |
| Last updated at source | 20 August 2026 |
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