Sign inGet started
Paper · arXiv

Generalized Audio-Driven Synthesis of Precise Drummer Motion

Music-driven character animation enables and enhances transformative applications in entertainment and interactive education. However, synthesizing realistic drumming motion from audio remains challenging due to the inherent tension between high-acceleration dynamics and the need for extreme spatial-temporal precision. Existing approaches, often reliant on motion matching or MIDI input, struggle with generalizing to diverse real-world audio. Moreover, the field lacks standardized evaluation metrics capable of distinguishing precise drumming from noisy motion. In this paper, we introduce a generative diffusion framework featuring a dual-objective loss function that decouples skeletal integ...

AuthorsÁlvaro G. Iñesta, Mattia Ryffel, Amit H. Bermano et al.
Primary categorycs.CV
Published19 August 2026
Last updated at source19 August 2026
cs.CVcs.GRcs.SD
Embed this entry
<iframe src="https://silytics.si/embed/item/c0fabaa8-96b7-4c9e-8110-404030ed732d" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.