Differentiable Voronoi Ray Tracing Beyond Rasterization Speeds
Real-time novel view synthesis is dominated by rasterized explicit primitives. These projection-based pipelines provide high throughput but require specialized extensions for non-pinhole effects such as distortion, rolling shutter, and depth of field. Ray-based rendering expresses these effects naturally but is generally assumed too slow for competitive real-time rendering. We analyze the factors governing throughput in differentiable Voronoi ray tracing and identify traversal length, per-cell work, and memory locality as principal determinants. Guided by this, we introduce VoroTracing, which co-designs the scene representation, optimization, and GPU execution to reduce these costs. Compa...
| Authors | Bernardo Taveira, Carl Lindström, Joakim Johnander et al. |
|---|---|
| Primary category | cs.CV |
| Published | 18 August 2026 |
| Last updated at source | 18 August 2026 |
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