DSLE: A Learning Environment for Dark Souls Boss Encounters
We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks through a Gymnasium-style interface. DSLE combines real-time combat, high-dimensional visual input, and sparse terminal rewards, with each environment step being a real action executed against the running game. To support controlled comparison, we define DSLE-5, a representative five-boss subset, spanning a melee fight, a spatially constrained arena, an environmental-hazard fight, a multi-target fight, and a fast final-boss fight, that we recommend as the starting suite for agents built on DSLE. On DSLE-5 we evalu...
| Authors | Derin Gezgin, Jim O'Connor, Tanner Goodwin et al. |
|---|---|
| Primary category | cs.AI |
| Published | 10 August 2026 |
| Last updated at source | 10 August 2026 |
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