MASS: Multiplayer World Models with Authoritative Shared State
Current video world models struggle in multiplayer environments because they entangle world state with view-dependent visual latents, leading to redundant compute, view inconsistencies, and poor scalability. We propose MASS (Multiplayer world models with Authoritative Shared State) to resolve this limitation. Inspired by multiplayer game architectures, MASS disentangles world dynamics and view rendering. A learned Logic Engine advances a global, authoritative typed state from joint actions without any hand-written transition function, acting as the sole recurrent memory and synchronization reference. From this shared state, a learned Rendering Engine generates independent and consistent v...
| Authors | Ziqi Cai, Siqi Yang, Yimu Wang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 6 August 2026 |
| Last updated at source | 10 August 2026 |
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