Reconstructing Persistent Worlds from Narratives for Narrative-Grounded Interactive Experiences
Designing narrative-grounded interactive experiences remains labor-intensive because interactive content must align with the underlying world implied by the narrative. Existing approaches formulate problems such as narrative planning, scene generation, and gameplay generation, each constructing computational representations tailored to specific downstream tasks rather than explicitly reconstructing and maintaining the persistent world that grounds them. We investigate reconstructing explicit persistent worlds from narrative descriptions as the central computational objective for narrative-grounded interactive realization. Rather than treating the world as an implicit by-product of downstr...
| Authors | Yi-Chun Chen |
|---|---|
| Primary category | cs.CL |
| Published | 3 August 2026 |
| Last updated at source | 3 August 2026 |
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