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Paper · arXiv

Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation

We study open-vocabulary 3D indoor layout generation, which synthesizes diverse and physically plausible scenes from unlabeled 3D assets using free-form language instructions. Recent methods leverage large language models (LLMs) and vision-language models (VLMs) to generate structured scenes from text. However, most model inter-asset relations implicitly or rely on local pairwise constraints and local optimization. These formulations are poorly aligned with the global, highly non-convex layout space, often yielding locally plausible yet globally inconsistent or physically infeasible scenes. We address this problem with a graph-based intermediate representation that separates semantic cohe...

AuthorsJialu Huang, Yingxuan You, Fei Wang et al.
Primary categorycs.CV
Published4 August 2026
Last updated at source4 August 2026
cs.CV
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