Sign inGet started
Paper · arXiv

No One Wins in Nuclear War: A Social Simulation of Military Decision-making

WOPR is a social-simulation environment for studying how organizations make high-stakes decisions, built on a deterministic, replay-validated rules engine and using wargames as the vehicle. We instantiate it first with the published card game Nuclear War, traced against its published rules. We start with military decision-making because of its safety implications and because it needs further study, but the design is not specific to it: the decision-point contract that exposes the engine to agents is reusable across verifiable rule systems. Existing social-simulation work emphasizes persona fidelity and synthetic opinion, but lacks a verifiable rules engine with replay-checkable mechanics ...

AuthorsGlenn Matlin, Isaac Song, Anthony Wen-Ming Zang et al.
Primary categorycs.CY
Published3 August 2026
Last updated at source3 August 2026
cs.CYcs.AIcs.CLcs.MA
Embed this entry
<iframe src="https://silytics.si/embed/item/cd3de210-e3f4-4b7c-95ce-e558bf6f054b" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.