Sign inGet started
Paper · arXiv

Scene2Sound: Auditory-Grounded Soundscape Generation for 3D Gaussian Worlds

3D Gaussian Splatting (3DGS) turns captured or generated imagery into photorealistic 3D world simulations that users can freely explore, yet these worlds remain silent. Because existing audio generation methods condition on a single image or viewpoint, their sound is tied to that observation and cannot stay consistent while a listener moves. We introduce the task of generating a spatially consistent soundscape for a given 3DGS world through auditory grounding, identifying which objects in the world should emit sound and anchoring each to a persistent 3D position, and present Scene2Sound, a training-free framework built on this grounding. From the input world alone, our pipeline selects vi...

AuthorsMasaki Yoshida, Ren Togo, Takahiro Ogawa et al.
Primary categorycs.CV
Published1 August 2026
Last updated at source1 August 2026
cs.CVcs.MMcs.SD
Embed this entry
<iframe src="https://silytics.si/embed/item/740dd205-7698-4101-b038-f1e719affd0b" width="420" height="190" style="border:0" loading="lazy" title="Silytics entry"></iframe>

Free, no tracking. More about feeds and embeds.

Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.