ViP-Rig: Visual-Prompted Controllable Rigging
Rigging is inherently task-dependent because the same mesh may require different skeletons and deformation behaviors across animation tasks. In practice, artists often inspect an initial rig and repeatedly edit its skeletal structure and deformation behavior to meet specific animation requirements. Existing automatic methods primarily generate a plausible rig from geometry, offering limited explicit control over the resulting skeleton and deformation behavior. In this work, we present ViP-Rig, a visual-prompted framework that supports both prompt-first rigging and result-guided editing by injecting features extracted from user-drawn or edited 2D skeletal and rigidity prompts into frozen p...
| Authors | Zihan Qin, Mingze Sun, Yifan Mao et al. |
|---|---|
| Primary category | cs.CV |
| Published | 30 July 2026 |
| Last updated at source | 30 July 2026 |
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