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Paper · arXiv

FPSGen: Flexible Point Cloud Scene Generation with BEV-Supported Transport Flows

Existing point-based generative methods for outdoor scenes primarily focus on LiDAR-conditioned completion. During training, noisy point clouds are constructed by perturbing complete ground-truth scenes, whereas during inference, they are initialized by adding noise to duplicated partial scans. This train-inference mismatch inherits the sparsity and visibility bias of partial scans, leading to sparse distant regions and incomplete geometry in occluded areas. Moreover, the reliance on partial scans restricts generation when LiDAR observations are unavailable or replaced by layout cues. We present FPSGen, a flexible framework that constructs point sources independently of partial scans. FPS...

AuthorsWenzhe He, Meng Wang, JiaWei Qian et al.
Primary categorycs.CV
Published29 July 2026
Last updated at source29 July 2026
cs.CVcs.AI
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