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Paper · arXiv

Two2Four: Generative Quadruped Puppeteering from Human Motion

Realistic animal motion for virtual production is typically obtained either through motion capture of highly trained performers who accurately mimic animal behavior, or by retargeting ordinary human motion using complex control setups. Both approaches are challenging and often fail to fully reproduce the nuances of natural animal motion, motivating data-driven alternatives. We present an automatic human-to-quadruped puppeteering framework that produces plausible and controllable quadruped motions from ordinary human motion data. Our approach employs a two-stage generative diffusion model trained purely on quadruped motion data. By introducing a structured conditioning and inpainting strat...

AuthorsFatemeh Zargarbashi, Zehong Qiu, Dhruv Agrawal et al.
Primary categorycs.GR
Published28 July 2026
Last updated at source28 July 2026
cs.GRcs.LG
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