Game AI Not Fun? A Scoping Review and Meta-Analysis on the Differences in Enjoyment between Human and Computer Opponents
Although advancements in game character AI aim to enhance player engagement, evidence suggests that perceiving an opponent as artificial can diminish the psychological experience. This paper presents a scoping review and meta-analysis of empirical studies focusing on player enjoyment when competing against human versus computer opponents. First, the scoping review was conducted to map the landscape of 20 included studies, detailing their study designs, outcome measures, and research foci. Second, a three-level meta-analysis synthesizing baseline comparisons from nine studies quantitatively assesses the differences in enjoyment. The results demonstrate a statistically significant, medium-t...
| Authors | Ray Ito |
|---|---|
| Primary category | cs.HC |
| Published | 22 May 2026 |
| Last updated at source | 22 May 2026 |
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