GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion
Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded. Although generative models offer a promising alternative, using them as standalone post-processing decouples generation from the transmitted scene structure, thereby compromising cross-view consistency. To address these limitations, we propose GenSplatCodec, a unified feed-forward Gaussian...
| Authors | Qiang Hu, Zhenlong Wu, Lei Huang et al. |
|---|---|
| Primary category | cs.CV |
| Published | 27 July 2026 |
| Last updated at source | 27 July 2026 |
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