ViDS: Video Diffusion Shader using 3D Face Tracking
We introduce ViDS, a Video Diffusion Shader that leverages 3D face tracking for expressive and identity-preserving portrait animation. We first reconstruct the identity-specific 3DMM mesh from the reference image, and then animate it using expression and pose parameters from a driving video. Leveraging dense geometric cues from 3DMM normal maps, we employ a video diffusion model as a neural shader to synthesize lifelike portrait animations while preserving the appearance and identity of the reference image. We find that more accurate 3DMM tracking enables finer-grained expression control. We also introduce an autoregressive diffusion sampling process that extends generation beyond the mod...
| Authors | Wenbo Ji, Davide Davoli, Zhe Chen et al. |
|---|---|
| Primary category | cs.CV |
| Published | 27 July 2026 |
| Last updated at source | 27 July 2026 |
Silytics shows public metadata from arXiv and links to the original. Information may be incomplete or out of date. Last refreshed 17 October 2026. Licenses and terms of the original apply to the work itself. Not financial, legal or professional advice.