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Paper · arXiv

Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering

Faithful inverse rendering requires visibility and indirect radiance to explain secondary illumination and inter-reflection, yet rasterization-oriented Gaussian representations do not naturally support the secondary-ray queries needed to recover them. We present IRGS++ (Inter-Reflective Gaussian Splatting), a unified robust and efficient Gaussian inverse rendering framework. During transport-aware optimization, IRGS++ employs differentiable 2D Gaussian ray tracing on surface-oriented Gaussian primitives to query visibility and indirect radiance on the fly and evaluate the full rendering equation for inter-reflective transport. This physical core makes Gaussian inverse rendering physically...

AuthorsChun Gu, Xiaofei Wei, Zixuan Zeng et al.
Primary categorycs.GR
Published24 July 2026
Last updated at source24 July 2026
cs.GRcs.CV
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